Dec 12, 2007, 09:50 AM // 09:50
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#21
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Since which monk in NM is really worth all that trouble?
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Dec 12, 2007, 10:04 AM // 10:04
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#22
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Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
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Quote:
Originally Posted by blue.rellik
Since which monk in NM is really worth all that trouble?
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There are rare times at which they are, there was this mursaat I capped [skill=text]Aura of Faith[/skill] from, it outhealed the damge we could deal for the lack of a spiker and our Wammo had no attack skills for some reason.
But as it was healing it's self, not it's allies, SV wouldn't have been all that anyway.
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Dec 12, 2007, 10:05 AM // 10:05
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#23
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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I wasn't aware that there was much trouble involved in casting a hex on a monster.
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Dec 12, 2007, 10:08 AM // 10:08
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#24
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by System_Crush
There are rare times at which they are, there was this mursaat I capped [skill=text]Aura of Faith[/skill] from, it outhealed the damge we could deal for the lack of a spiker and our Wammo had no attack skills for some reason.
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Problem found
Quote:
Originally Posted by Moloch Vein
I wasn't aware that there was much trouble involved in casting a hex on a monster.
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I wasn't aware I would bring a worse SS to a area just so that it may annoy the monk instead of killing the whole mob instead
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Dec 12, 2007, 10:51 AM // 10:51
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#25
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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You know, it might not be such a terribad idea to bring both.
SV is a good, no, more like, great spell, when there is a discrepancy between the mob health and the health of any of your allies, or a discrepancy between the health of one part of the mob and another. Few things kill foes faster than SV if used properly.
Anyway, as you amply put, nothing is a challenge in NM. In HM SV shines.
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Dec 12, 2007, 11:07 AM // 11:07
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#26
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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I've been using this for a while. It's definitely fun, especially watching things go boom and lots of yellow numbers.
[skill]Rising Bile[/skill][skill]Icy Veins[/skill][skill]Signet of Lost Souls[/skill] + Putrid Bile + Necrosis + Rez + Optional + Optional
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Dec 12, 2007, 12:01 PM // 12:01
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#27
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Lion's Arch Merchant
Join Date: Oct 2007
Guild: The Underground PvP Society (PVPS)
Profession: N/Mo
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Quote:
Originally Posted by arcanemacabre
[skill]Rising Bile[/skill][skill]Icy Veins[/skill][skill]Signet of Lost Souls[/skill] + Putrid Bile + Necrosis + Rez + Optional + Optional
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That looks like fun. It's like a Necrosis bomb, or something.
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Dec 12, 2007, 02:28 PM // 14:28
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#28
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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it's really energy intensive... use glyph of lesser, and try putric explosion.
While the theory look great, to get the full potential you need to target a mob, decide to kill him after 10 seconds min (to get rising bile's effect to be worth something), and you have to get the mob stay nearby to each others.
Really hard conditions to meet, but when you get it, prepare to lol at numbers.
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Dec 12, 2007, 02:39 PM // 14:39
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#29
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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SV on a healer is rather cool, they start healing usually as soon as someone has less health then they have. Still, I prefer curses for general PvE. Best go with Khasar's build, just don't bring arcane echo, get a 40/40 weapon set instead. Take [wiki]aegis[/wiki] or [wiki]heal party[/wiki] as utility instead.
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Dec 12, 2007, 03:07 PM // 15:07
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#30
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Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
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Quote:
Originally Posted by bungusmaximus
SV on a healer is rather cool, they start healing usually as soon as someone has less health then they have. Still, I prefer curses for general PvE. Best go with Khasar's build, just don't bring arcane echo, get a 40/40 weapon set instead. Take [wiki]aegis[/wiki] or [wiki]heal party[/wiki] as utility instead.
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No, bring utility skills that don't require you to lower your soul reaping a lot, like [skill=text]Extinguish[/skill].(Or PvE skills or [skill=text]Signet of Lost souls[/skill]or [skill=text]Signet of Sorrow[/skill] or [wiki]Hexer's Vigor[/wiki])
If you are in hard area's that is not prophesies, there will be assassins and/or dervish mobs, that will trigger SS much more often than anything else, making it worth while to [skill=text]Arcane Echo[/skill] to cover multiple of them with SS, for a huge boost to DPS.
When there are no sins and dervs or it's not HM(no 50% attack speed bonus on mobs) you can do just as well without echoing, but it's never bad to bring it.
Last edited by System_Crush; Dec 12, 2007 at 03:11 PM // 15:11..
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Dec 12, 2007, 03:09 PM // 15:09
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#31
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by System_Crush
No, bring utility skills that don't require you to lower your soul reaping a lot, like [skill=text]Extinguish[/skill].
If you are in hard area's that is not prophesies, there will be assassins and/or dervish mobs, that will trigger SS much more often than anything else, making it worth while to [skill=text]Arcane Echo[/skill] to cover multiple of them with SS, for a huge boost to DPS.
When there are no sins and dervs or it's not HM(no 50% attack speed bonus on mobs) you can do just as well without echoing, but it's never bad to bring it.
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True, I forgot I usually bring SOLS, and I pwn with it so I never miss one. That way SR can be lowered to 10 without running into energy troubles. Arcane echo is a steaming pile of dolyak crap imho, it's so slow that you actually kill stuff faster without it. Good use of MoP and SS should be enough.
Last edited by bungusmaximus; Dec 12, 2007 at 03:13 PM // 15:13..
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Dec 12, 2007, 03:15 PM // 15:15
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#32
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Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
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Quote:
Originally Posted by bungusmaximus
I pwn with it so I never miss one.
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Wish I could micromanage, I need at least 13 SR.
Because I need to be lucky to get off SoLS on 1 out of 3 mobs before they die.
Or I tend to use while they are at 45% and just before it hits they get healed >.<
And you use Arcane echo before combat, similar to how you would [skill=text]Awaken the blood[/skill] on a BM necro.
I guess MoP could replace it, but I generally don't have a physical damage dealer, with me other than a [skill=text]Disrupting Accuracy[/skill] assassin.
Last edited by System_Crush; Dec 12, 2007 at 03:24 PM // 15:24..
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Dec 12, 2007, 03:46 PM // 15:46
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#33
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Frost Gate Guardian
Join Date: Jul 2006
Guild: The Pond [pond]
Profession: N/Me
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Quote:
Originally Posted by arcanemacabre
I've been using this for a while. It's definitely fun, especially watching things go boom and lots of yellow numbers.
[skill]Rising Bile[/skill][skill]Icy Veins[/skill][skill]Signet of Lost Souls[/skill] + Putrid Bile + Necrosis + Rez + Optional + Optional
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I run this build on heroes sometimes (without necrosis, of course). I usually either bring [skill]putrid explosion[/skill] or [skill]animate bone minions[/skill] + [skill]death nova[/skill]. The bone minions main purpose is as fodder for soul reaping.
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Dec 12, 2007, 03:47 PM // 15:47
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#34
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by System_Crush
I guess MoP could replace it, but I generally don't have a physical damage dealer, with me other than a [skill=text]Disrupting Accuracy[/skill] assassin.
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Why no love for physicals?
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Dec 12, 2007, 04:23 PM // 16:23
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#35
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by System_Crush
I guess MoP could replace it, but I generally don't have a physical damage dealer, with me other than a [skill=text]Disrupting Accuracy[/skill] assassin.
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In that case it isn't too hot indeed. It especially rapes with minions in the team.
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Dec 12, 2007, 07:53 PM // 19:53
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#36
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Frost Gate Guardian
Join Date: Oct 2005
Location: The Crystal Desert
Guild: Guild of Dangerous Surprise[GODS]
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Arcane Echo is usually useful if you remeber to precast. Only in NM though. In HM I've found that bringing things like AoE debuffs is more important and that AE just wastes a slot. Especially since in HM the battles last so much longer and after AE ends its just not worth 15e in the middle of a battle.
As for putting SV on a healer: Imo if you are planning on casting it on healers you not using it the best way. Other skills can do the same thing but without the conditional requirements of SV. Soul leech and backfire come to mind.
What most people have said in a nutshell:
Spiteful Spirit is a great skill regardless of whether its echo'ed or not.
Barbs is awesome.
Mark of pain is sweet.
Enfeebling Blood is ftw.
In my experience those 4 skills work no matter where you are or who you are fighting. Try them out and add on some other skills people have mentioned and just experiment around till you get sometihng you like.
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Dec 12, 2007, 07:55 PM // 19:55
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#37
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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Quote:
Originally Posted by bungusmaximus
Arcane echo is a steaming pile of dolyak crap imho, it's so slow that you actually kill stuff faster without it. Good use of MoP and SS should be enough.
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http://www.guildwarsguru.com/forum/s...8&postcount=12
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Dec 12, 2007, 10:10 PM // 22:10
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#38
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Frost Gate Guardian
Join Date: Jul 2006
Guild: The Pond [pond]
Profession: N/Me
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Quote:
Originally Posted by Khasar
Barbs is awesome.
Mark of pain is sweet.
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Both of these skills require physical damage, which can be a hindrance if you don't have a significant amount of it in your team setup. In general I prefer to bring [skill]reckless haste[/skill] in place of one of these skills, especially in hard mode. Also, in hard mode mark of pain will cause your target to run away from the rest of the group, or cause the group to scatter due to AoE damage. While this is good in some places, it is generally a pain if you don't have a swarm of minions handy. The minions will body block to reduce scatter, and they will often trigger mark of pain so fast that everything will die before it can figure out how to run away.
Obviously if you were running a team of b/p rangers or something else heavy on physical damage, you might find some additional use for MoP, but I wouldn't recommend bringing it if you don't have 3-4 or more constant sources of physical damage. [skill]Splinter weapon[/skill] will also trigger mark of pain, which is an interesting combo.
Last edited by Xylia; Dec 12, 2007 at 10:11 PM // 22:11..
Reason: additional info
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Dec 12, 2007, 10:19 PM // 22:19
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#39
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Mark of Pain and Arcane Echo are solid skills if you are tanknspanking. They're trash if you aren't. Adjust your bar for your strategy. Of course Spiteful becomes sketchy in tanknspank if you're running Meteor Shower nukers as well, so there's a bit to think about in there. Mark of Pain on the other hand combos nicely with Meteor Shower, letting you melt things very quickly before the AoE fear chases everything off. MoP is probably sketchy in tanknspank without the mass knockdowns or snares; aggro breaking when you're trying to tank everything is not good...but Spiteful is sketchy with them. Who knew tanknspank required this much thought! =p
I'd consider Spoil Victor over Spiteful Spirit in PvE if it was in Curses. But it isn't, and the skill certainly isn't good enough to split my attributes to the extent necessary to make it worthwhile. Blood Magic is *bad*. Spoil Victor also has incredibly poor synergy with any sort of shutdown. Consider it for a few specific encounters if you're on a team composed of one dimensional do nothing characters, but on any team with a decent toolbox it's pretty worthless.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
Last edited by Ensign; Dec 12, 2007 at 10:24 PM // 22:24..
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Dec 12, 2007, 11:22 PM // 23:22
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#40
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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Quote:
Originally Posted by Ensign
I'd consider Spoil Victor over Spiteful Spirit in PvE if it was in Curses. But it isn't, and the skill certainly isn't good enough to split my attributes to the extent necessary to make it worthwhile. [...] Spoil Victor also has incredibly poor synergy with any sort of shutdown.
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Necromancer/Elementalist
Blood Magic 12+1+x
Soul Reaping 12+1
Glyph of Swiftness/Glyph of Lesser Energy
Spoil Victor
Pain Inverter
Life Siphon/Mark of Fury
Necrosis
Signet of Lost Souls
Deep Freeze
Maelstrom
No splitting of attributes. Mass spellcasting shutdown versus mobs. Mass snare.
Optional:
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| Well of Blood
| Well of the Profane (SR 11+1 DM 6)
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v-> Substitute a non-elite hex.
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